Just did a GOG survey that focused on the idea of a paid membership option on GOG. Seems they’re determining what people would be willing to pay extra for. Some of the options were
- a tool for backing up offline installers
- ability to install previous versions of a game
- extra insight into the preservation work they’re doing.
- voting rights on games to bring into the preservation program.
And others that I can’t remember.
This is how enshitification begins, don’t enable this shit.
yup, shit that we already have will start being gated behind the fee of the subscription
Notice to everyone about GOG Galaxy not in Linux: there is MiniGalaxy. It’s not official but it works.
Is GOG a popular store among gamers?
Among a subset of gamers who care about owning the things that they buy, yes
It’s my second store, but it’s still a distant second to steam.
GOG maybe give us an option to turn off cookies inside your app before asking us money!
Anything but properly supporting the Linux community 🤡
How have they still not learned that the largest intersection of the people that care about their core value proposition (game preservation, DRM-free, etc.) are Linux users?? It’s not like they have to create the compatibility layers from scratch; Valve did it for them.
If they provided a launcher for Linux users, I’d actually buy shit from them. Yes, Heroic Launcher exists, but I’m not paying GOG for the work that the Heroic dev did. I want first-party support.
What if I told you that the intersection between people who care and the 5% of their potential audience that are Linux users is very small either way?
I’m not saying Linux isn’t a chance for them, but it’s also an investment and very like not a profitable one for quite a while.
I’d love a gog galaxy client for Linux with proton support. I also agree though, that it probably wouldn’t help them become more profitable.
You do know Heroic exists, right? It works perfectly fine.
And I prefer an open source solution integrating multiple platforms to a single closed solution per platform.
What if I told you that there are roughly 4 million steamdecks in existence. Ref
And that this is about 1\3 of the Steam Linux market. Ref and about half of the entire handheld PC market. Ref
Of course, we dont know how many MAU GOG has so maybe 4 million new customers is baby numbers, but Steam seems enamored enough of that market segment to commit huge new UI and store features (deck verification, “Runs on Deck” filters, other deck specific stuff) including the game controller mappings which do help with non-deck also but were clearly a necessary element for handhelds. Maybe deck users, it being a committed gaming platform, spend more on games?
Anyway, trying to get subscribers (always a teeny fraction of your free users) ahead of converting new non-customers into customers, seems like bad econ to me.
If GOG is so hot for game preservation why not see if they can score an emulation deal to bring lost handheld titles to PC\deck? Sega might be down, NeoGeo is owned by the Saudi’s, I’m sure they’d love some free money for their back catalog. That’s in line with Lutris’ mission of being the one game launcher for your entire library. A few strategic investments and partnerships could open up GOG as the gateway to classic gaming across devices, but that would require some vision to carry through.
1/3 of the Steam + Linux market, that accounted for an incredible 1.45% of Steam installs in February. This means there were roughly 67 Windows gamers for every Linux gamer (using Steam) that month.
So even if Linux gamers are 10 times more likely to care (and pay for) for game preservation, you are not even approaching the number of Windows users that might. Suppose 90% of Linux gamers care, while only 9% on Windows do, you still have roughly 9 Windows users for every Linux one. And this is a very generous assumption to make.
Maybe, eventually, at some point, this makes sense financially. But if your goal is to be profitable, you grab the low hanging fruits first, not invest in maybe 10% more potential users.
Steam’s investment in UI and store features are part of the onus of hardware platform growth. Steam isn’t just a storefront anymore. GOG has no such interest.
I do think indicators are good for the future of Linux gaming, but it’s just not good business right now to go chasing it.
At this point they should just hire the Heroic devs, I doubt anything they could build themselves would compare in terms of quality.
I’d be happy if they did and adopted Heroic as an official launcher. However, if that happens, I’d still want proper controller support to be added so that browsing the GOG store in Heroic doesn’t require mouse and keyboard bindings on something like a Steam Deck.
Why do you want a launcher? I have a few GoG games and I don’t really feel like a launcher is something I need.
What I do want is games to actually update on GoG at the same time as steam, not over a week later. X4 7.0 came out and it was over a week longer for the GoG version to update, in the end I refunded and bought it on steam instead.
Cloud saves, achievements, and tracking hours is something I do like. I have over a 100 GOG games, so individually managing exe files isn’t something I really want to do.
Because there is no linix client some games that use these features do not release their linux version on gog due to their company’s feature parity policies.
I backup my own saves, don’t really trust someone elses computer to do as good of a job as I can myself. Wrote a script to automate it.
Do you not have to update that script every time you play a new game? Cloud saves are pretty automatic, and regardless of platform, they’ve been pretty reliable too. It also fits that use case that you go to a friend’s place and want to show them something in your save file on a whim.
Syncthing?
Yes, that’s what I use when I need it for GOG saves. But typically, every game puts their save file in a different spot, so you do need to do a one-time setup for each individual game.
Typing
backup "Game" "/path/to/files"
is pretty simple though. I wouldn’t complain about cloud saves existing, but I won’t rely on them and absolutely wouldn’t pay for them.
That’s great, but maybe we should stop talking about you. People pay for Steam, Netflix and many other services because they don’t want to write scripts. They want something convenient and easy to use. They also want additional functionality. You said how you back up save files, but nothing about achievements, time tracking, friends, screenshots sharing, guides, parties, etc.
And you just ignored the rest of the reasons, and to add to those: automatic updates.
I’m fairly sure the update cadence is set by the game dev/publisher, not GoG.
… and Steam is more important to them than GOG
They might have to grease some wheels somehow then. Some kind of incentive structure to make sure they do it.
Because I use a Steam Deck and having a launcher for third-party stores is the easiest way to install games.
Additionally, the reasons mentioned in the other comments.
It’s not like they have to create the compatibility layers from scratch; Valve did it for them.
I do just want to point out, Valve didn’t do that - Proton is mostly just pre-existing software that they packaged together into an officially supported feature. I love that they did it, and having it in the biggest PC game platform presumably did wonders for Linux gaming, but it was most certainly not made from scratch.
I agree with you for the most part, but valve also is funding the developers behind the most important things out of proton. DXVK and vkd3d-proton were almost non-existent before Valve employed them.
Making porting gog to linux a priority which has by far the smallest market share for computer gaming is the dumbest thing anyone in this thread is saying, where is that financially a viable option to cater to the tiniest percentage of gamers for gog? I know ill get downvoted but im tired of the fanatical linux posts on lemmy at this point. Get with reality they are going to work on the client where the money is most predominantly flowing from and its not linux or mac. Haters gonna hate the truth but its the truth from a business standpoint.
Making porting gog to linux a priority which has by far the smallest market share for computer gaming is the dumbest thing anyone in this thread is saying
Building a bridge across the river is totally stupid, because no one crosses that river to get to where they are going.
Building a house on that hill is dumb, because no one lives there.
Creating that new type of device is a waste of time, because no one has ever bought one like that.
…
You see the point, right? Not that I’m trying to give business advice. I’m just saying that these things aren’t necessarily as stupid as you seem to think.
and its not linux or mac
Except there’s already a Mac version of GOG Galaxy.
Or, you know, they could make the client portable, like so many software…
A Linux or Mac client doesn’t need to be a different thing than a Windows client.
This is a future proofing measure. With the enshittification of Windows there is a reasonably sizable share that is looking to migrate. Making an API/front end functional on the platform is just good business. I for one will be switching 95% to Linux the instant Microsoft acts on their patant for putting a mandatory advertising ticket on the screen. Literally the only thing I will use it for is programming things for work.
While I agree, it’s also a chicken and egg problem. How can more money flow if they don’t make it easy? Even just endorsing Heroic and providing them some APIs would work
Lmao you have people seizing it’s hilarious
What if most of the people that want to pay a GOG membership are Linux gamers that would be willing to pay for official Linux support?
Just put out AVP2
- a tool for backing up offline installers
This really should be something they offer for free, and there are already some FOSS options that do this, although they aren’t as good as I’d like.
- ability to install previous versions of a game
This is a feature they already have for free and there would (or at least should) be backlash if they were to lock that behind a subscription
- extra insight into the preservation work they’re doing.
Sure, neat.
- voting rights on games to bring into the preservation program.
Sure but said votes better have an actual impact.
The previous versions of a game thing is something they took away, IIRC. They only keep the latest version and a patch to get up to it available for download, and you can only roll back to previous versions that you had already installed over time, or something like that. This is them seeing if you want to pay money to get a feature back that they used to offer, which is kinda lousy.
When did they take it away?
I’m not sure, but years ago, at least. Likely to save on server hosting fees. If you go to download the installer now, you only see the latest version, but you used to see every version.
Oh, I thought you could still download older versions under download offline installer
A subscription seems like the exact opposite of what GoG stands for. I buy a game, I own it forever. How does a subscription improve that?
I got the impression they’re aiming more for a “fan club” kind of thing where you get access to articles/videos/Q&A/voting rights, etc. So more a kind of Patreon like many creators have. I didn’t get the impression that this would in any way change the business model of the store.
I also got this survey and I had the same feeling. It felt more like a patron for their game preservation program with possible features like a members-only-community, interviews or documentation about the preserved games, their publishers/studios and the efforts to keep them running or some kind of loyalty rewards/discount coupons. Maybe even ‘special builds’ like ‘experience the OG version 1.0 of $game’.
There was one option, that I interpreted like ‘maybe we will put future compatibility updates after purchase (e.g. supporting Windows 12 or whatever) behind the membership’ - but that’s purely my interpretation of a single bullet point style line in that whole several page long survey
If that’s the case, I may be interested. I’d still like Galaxy on Linux before I give them additional money.
Select a game from a catered library to be granted lifetime ownership? Like rent to own perhaps?
But they specifically don’t appear to be talking about that
Yeah I’m not at all against the idea of throwing a few bucks at them per month for something, but I just don’t see anything that fits in the context of why I use GOG in the first place. Voting rights doesn’t seem like a bad idea. Ideas like earlier versions of games, tools that help with backup, etc should be offered for free or sold for a one-time cost IMO.
Source code access to your library?
Not sure what else they can offer
I really hate most subscriptions, because the prices are often too high, they rely on locking stuff behind paywalls, instead of providing a good service.
Here is the difference, I am ok paying monthly for storage space, servers, and hosted/managed open source web services, because there is competition and standard interfaces there. They do not hold you (or your data) hostage to their service, what they provide is good on its own.
For example, if GOG invests money into writing open source libraries, apps and APIs to efficiently and easily share save games between devices. Let people self host the open source backend, but offer up a subscription for a managed instance, with maybe some voting rights for new features or support for games/platforms to be integrated into the open source front & backend, then I would be willing to support this.
And other stuff like this.
Use subscriptions to offer good services, which also allow you to improve the whole ecosystem, while also not putting yourself as the gatekeeper, and locking people into their service.
Honestly, I would totally move to GOG, however my entire games collection is on Steam, so it would be very very difficult and it’s rather tedious to have and use 2 platforms like that.
Oh well, I do hope they can get more people onto their platform. it’s a better Epic store for sure.
I honestly felt the same. Then I thought, eh, let’s just try. Turns out I don’t care about my library being split. I just add desktop icons for the games I’m playing and launch them from there without thinking about what platform it’s on.
I like what GOG do, but gating features, even niche ones, behind a subscription sounds like the first step towards enshittification.
Also, I’m sure as hell not giving them extra money until they fix their platform on Linux/Steam Deck.
I got the same survey. The ones that they definitely do not want to do, if they value their reputation, are things like “increased cloud save storage (that’s still probably less than what Steam offers)” and things that they took away, like 1.0 installers. But some of the other options look to be more squarely aimed at the enthusiasts of the preservation program that this subscription is designed to financially support, as well as one or two actually good features like legal account sharing. Hopefully they go down that route instead.
It’s on par with Steam, I think. You get like 200 megs per product. I know because my Witcher 3 install is above that and it’s annoying. That wouldn’t be a dealbreaker as a subscription benefit, I don’t think.
With the rest I do agree.
I can tell they’re struggling and have been for a while. It isn’t easy to compete with Steam, and the thing that would have done it (having DRM’d new games in the service) was voted down in a similar survey some time ago.
I would not be against some Patreon-like crowdsourced solution for behind the scenes stuff and prioritization rights. GOG, or something like it MUST exist. Steam is bad enough with their current dominant position, it can’t be the sole remaining option in this market.
I would much prefer to be able to give them more money in exchange for more games, though. I am constantly frustrated by how often some indie game is only available on Steam, and I’ve started buying things full price on GOG but waiting for sales on Steam as a matter of policy.
It’s on par with Steam, I think.
IIRC Steam lets developers code how much storage to use, with a 5GB cap per game
Is that where it is now? I haven’t looked at the documentation in an age. I think most stay lower because ultimately cloud storage is a cross-platform concern and different first parties have different requirements. Plus you want to keep it under control anyway. At any rate it’s not a huge concern and other services like PSN or Nintendo Online already charge for it, so… not a dealbreaker as long as the base implementation stays free.
They need to fix their launchers on all systems before the do anything else. I’m happy to support them in their mission of game preservation, but they really don’t do a good job at providing a high quality service.
Also, I’ve purchased things from them that were never provided, and they refused a refund (warcraft 2 battle net key). I know it was likely Blizzard’s fault, but they could have at least responded to my emails with more than “no refunds, we are working on it”.
How about GOG Galaxy on Linux?